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Super mario bros crossover
Super mario bros crossover











super mario bros crossover

Ryu, as a ninja, is able to use a sword and throwing stars, and has the ability to climb and jump walls. He can shoot in 8 directions, even when jumping.Īdded in the version 1.1 release. Use a gun to fire on enemies, which increases in power and spread with further powerups. One of the playable characters in Contra. His jump was also modified to be easier to control than the original games but can be changed back in the options with Classic mode. He has the ability to double jump, which he doesn't have in the original games. Has a whip and can throw axes at foes, the attack strength and number of axes on screen increasing with additional powerups. The protagonist of the early Castlevania games. Each missile sprite icon gives Samus 2 missiles. In Version 1.2, Samus can pick up missiles when enemies are defeated.

super mario bros crossover

As of Version 1.1, the player starts off playing as Samus in her Zero Suit, and upon the capture of a mushroom, gains her Power Suit. Samus is also able to transform into her "Morph Ball" form, rolling through narrow spaces and planting bombs. Has an arm cannon that can fire and which gains power with powerups. He is the only character with fundamental control changes from his original game, being given the ability to jump, which wasn't possible until Zelda 2. Collecting powerups increases the potency of the sword's attacks and the range of his boomerang. Uses a sword and boomerang to attack enemies. Within version 1.1, Mega Man's jump height is reduced but now has the ability to call in Rush, his robotic dog, to assist in high jumps. Possesses the Mega Buster which he can use to fire forward to destroy enemies, with additional powerups to increase his firepower, and has the ability to slide under small spaces. Each character, based on other classic Nintendo Entertainment System games, uses different attacks and movements that are related to their original game, as well as their own signature music. 2, the player selects one of the additional characters at the start of each level. In the same manner as with Super Mario Bros. Crossover varies this formula by adding in several additional main characters in addition to Mario that the player can play. Besides completing the level, the player can also earn coins and points, attempting to achieve a high score. As Mario and Luigi, the player can jump on enemies to kill them, use Koopa shells to knock enemies over, and acquire powerups from special blocks that serve to boost health, shoot fireballs, or remain invincible for a short period of time. will block the player's attempt to make it successfully through the level. Enemies such as Goombas, Koopa Troopas and Hammer Bros. In three of the levels, the goal is to reach a checkpoint to complete the level, while the final level has the player facing against Bowser in hopes of rescuing Princess Peach. each of the game's eight worlds feature four levels. The game's levels and graphics are all primarily duplicates of those found in Super Mario Bros. Crossover is a Flash browser-based platforming game. 3.1 Super Retro Squad / Super Action Squad.













Super mario bros crossover